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Alliance guides

Guides are your alliance's internal wiki. Officers write up event-day strategies, donation policies, and the dozens of small rules that new joiners need to know. Alongside that, Last Command ships a built-in library of event guides covering the high-coordination events (Desert Storm, Marshal's Guard, Alliance Duel, Arms Race) that any alliance can read regardless of plan.

Alliance guides

From Sidebar → Guides → New guide, R4+ creates a guide with a title, an optional icon, and a rich-text body. The editor handles bold, italics, lists, links, and images. Members read; officers edit. Guides are ordered manually so you can pin the must-read content to the top.

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The single highest-leverage guide for a new alliance is a short “Welcome — read this first” explaining alliance norms (donation expectations, when to show up for DS, what the train conductor does). New members landing on the dashboard see it as the first item under Guides.

Built-in event guides

Under Guides → Events, the platform ships a curated library covering the events with the highest coordination needs. They're written for officers and ready members who want a deeper read than the in-game help provides. The library covers Desert Storm, Marshal's Guard, Alliance Duel, Arms Race, and the seasonal mechanics.

Event guides are read-only — officers can't edit them per alliance — but they're free for everyone, regardless of plan. The intention is to cover the “what is this event?” question so officers don't have to write that themselves; alliance guides cover the “how do we play it” layer.

What officers tend to write

  • Donation policies — what counts as a healthy week, how the alliance handles members who fall behind.
  • DS playbook — the set of buildings each zone goes for, common counters, when to escalate to the officer chat.
  • Hero priorities — which heroes to invest in for the season, recommended levels, gear targets.
  • Shield strategy — when to shield, how to time re-shields around buster days.
  • House rules — name format, no-fly zones on the hive map, expectations during the trial week.