Alliance guides
Guides are your alliance's internal wiki. Officers write up event-day strategies, donation policies, and the dozens of small rules that new joiners need to know. Alongside that, Last Command ships a built-in library of event guides covering the high-coordination events (Desert Storm, Marshal's Guard, Alliance Duel, Arms Race) that any alliance can read regardless of plan.
Alliance guides
From Sidebar → Guides → New guide, R4+ creates a guide with a title, an optional icon, and a rich-text body. The editor handles bold, italics, lists, links, and images. Members read; officers edit. Guides are ordered manually so you can pin the must-read content to the top.
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Built-in event guides
Under Guides → Events, the platform ships a curated library covering the events with the highest coordination needs. They're written for officers and ready members who want a deeper read than the in-game help provides. The library covers Desert Storm, Marshal's Guard, Alliance Duel, Arms Race, and the seasonal mechanics.
Event guides are read-only — officers can't edit them per alliance — but they're free for everyone, regardless of plan. The intention is to cover the “what is this event?” question so officers don't have to write that themselves; alliance guides cover the “how do we play it” layer.
What officers tend to write
- Donation policies — what counts as a healthy week, how the alliance handles members who fall behind.
- DS playbook — the set of buildings each zone goes for, common counters, when to escalate to the officer chat.
- Hero priorities — which heroes to invest in for the season, recommended levels, gear targets.
- Shield strategy — when to shield, how to time re-shields around buster days.
- House rules — name format, no-fly zones on the hive map, expectations during the trial week.