Event calendar
The event calendar overlays in-game events (VS, Desert Storm, Marshal's Guard, Zombie Siege, Arms Race) with your alliance's own schedules (train slots, announcements, treaty deadlines) so officers can see overlaps and plan around them. Weekly view, separate desktop and mobile layouts, click-through into each event's detail page.
// ON THIS PAGE
What's on the calendar
// NOTE
On Pro, the calendar pulls from every coordinated source the platform knows about and lays them on a single weekly grid:
- VS week — the six VS days (Mon construction, Tue building, Wed tech, Thu hero, Fri total mobilisation, Sat donations) with the day's focus marked.
- Desert Storm — your configured DS day and time, plus the auto-created match for the week if one exists.
- Marshal's Guard runs — sourced from captured rankings, so the calendar shows the cadence your alliance actually plays at (typically 3–4 times a week).
- Zombie Siege events — when an event has been recorded for the week.
- Arms Race phase boundaries — the six 4-hour phases per day, anchored to your server reset hour.
- Train slots — your conductor and VIP for each day from the auto-generated train schedule.
- Scheduled announcements — anything you have on a recurring or scheduled cadence.
- Treaty / NAP deadlines — days when an active NAP expires, surfaced for officer planning.
Reading the week
Each event type has a distinct colour. Days with overlapping events (DS day landing on a Marshal's Guard run, for example) stack the chips so you can see at a glance which days are busy. Click any chip to jump to that event's detail page — opening DS for that match, a Marshal's Guard ranking entry, and so on.
// NOTE
Common uses
- Sunday-night planning. Skim the upcoming week, spot the busy days, post the briefing in Discord.
- Avoiding announcement clashes. Don't schedule a non-urgent recruitment post for VS Day 5 — it gets buried under reshield reminders.
- Picking a NAP renewal date. Aim for a quiet day so the negotiation isn't squeezed by a cross-server event.